DDoSPedia is a glossary that focuses on network and
application security terms with many distributed
definitions. It provides a central place for hard to find web-scattered
definitions on DDoS attacks.
A teardrop attack is a denial-of-service (DoS) attack that involves sending fragmented packets to a target machine. Since the machine receiving such packets cannot reassemble them due to a bug in TCP/IP fragmentation reassembly, the packets overlap one another, crashing the target network device. This generally happens on older operating systems such as Windows 3.1x, Windows 95, Windows NT and versions of the Linux kernel prior to 2.1.63.
One of the fields in an IP header is the “fragment offset” field, indicating the starting position, or offset, of the data contained in a fragmented packet relative to the data in the original packet. If the sum of the offset and size of one fragmented packet differs from that of the next fragmented packet, the packets overlap. When this happens, a server vulnerable to teardrop attacks is unable to reassemble the packets - resulting in a denial-of-service condition.